Dap Heqiē̼àvdè (/heq/ /ˈj̼əvdɛ/ [strap] [reluctant]) is a subtropical Large City located in the Dunsfordia Community of the Tetbur Commune.
The name Dap Heqiē̼àvdè is derived from the Tauric language, as Dap Heqiē̼àvdè was founded by Khèsi Terfel, who was culturaly Tauric.
Climate
Dap Heqiē̼àvdè has a yearly average temperature of 20°C (68°F), with its average temperature during the summer being a pleasant 22°C (71°F) and its average temperature during the winter being a cool 18°C (64°F). Dap Heqiē̼àvdè receives an average of 290 cm/y (114 in/y) of precipitation, most of which comes in the form of rain during the summer. Dap Heqiē̼àvdè covers an area of nearly 340 km2 (136 mi2), and an average elevation of 806 m (2644 ft) above sea level.
Overview
Dap Heqiē̼àvdè was founded durring the early 11th century, by Khèsi Terfel. The establishment of Dap Heqiē̼àvdè was somewhat plagued by a lack of willing colonists, leading to Khèsi Terfel electing to pay people to resettle in Dap Heqiē̼àvdè.
Dap Heqiē̼àvdè was built using the conventions of Tauric durring the early 11th century. Naturaly, all settlmentss have their own look to them, and Dap Heqiē̼àvdè is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.
Dap Heqiē̼àvdè is buildings are arranged arround a network of restrictive paverstone streets which form a diamond shaped grid, where each diamond verries in size given the proximity of the paralell streets forming each section. The ocasional smaller diamond has been used to construct a park, plaza, and other communal structures. The city rests behind a thin stone wall. The wall's design was likly directly copied from a castle's parmiter defences. It's simply that the arcatect made Dap Heqiē̼àvdè's wall substancialy thinner than a castle's walls. While the towers and gatehouses are adiquite, the obvious cost savings measure of making the walls drasticaly thinner reduces their ability to resist siege weapons greatly. The city's impressive-looking wall could fail at a critical moment in battle, and would likely not even resist a few bandits with improvised siege equipment. The budget oriented has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.
Dap Heqiē̼àvdè has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Dap Heqiē̼àvdè’s streets. A look around Dap Heqiē̼àvdè has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s everything together. Regardless, you do not feel it would be wise to remain in Dap Heqiē̼àvdè long.
Civic Infrastructure
Dap Heqiē̼àvdè possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Dap Heqiē̼àvdè has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Dap Heqiē̼àvdè has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Dap Heqiē̼àvdè. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Dap Heqiē̼àvdè's parks.
Dap Heqiē̼àvdè has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Dap Heqiē̼àvdè.
Dap Heqiē̼àvdè has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Dap Heqiē̼àvdè has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Dap Heqiē̼àvdè has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Dap Heqiē̼àvdè has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Dap Heqiē̼àvdè has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Dap Heqiē̼àvdè has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Dap Heqiē̼àvdè has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Dap Heqiē̼àvdè's public wards, blessings, and other arcane systems.
Dap Heqiē̼àvdè has an Millitary Academy which trains military officers and specilists.
Dap Heqiē̼àvdè possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Dap Heqiē̼àvdè's grid is powered by mana accumulators.
Dap Heqiē̼àvdè possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.
Dap Heqiē̼àvdè has a first rate hospital which caters to anyone in need of long term medical care.
Dap Heqiē̼àvdè has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.
Dap Heqiē̼àvdè has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Dap Heqiē̼àvdè's natural decorations nor waterways.
Dap Heqiē̼àvdè has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Dap Heqiē̼àvdè has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Dap Heqiē̼àvdè has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Dap Heqiē̼àvdè is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Dap Heqiē̼àvdè's locals are divided into several castes. They may be organized by social role, by imputed nobility of birth, by ethnic origins, or any other dividing principle, but they cannot imagine any other way of organizing themselves. A hierarchy of castes is not inevitable, but there will be social and legal limits applied to ensure that each caste remains fixed in its function. The outside world may or may not respect these distinctions when dealing with the locals.
Dap Heqiē̼àvdè's mayor's house was built using a different architectural style from the rest of the town. The style used is known for its buildings being predominantly formed through the combination of basic geometric shapes. However, it shown in the detailing given to the structures such as its characteristic tall columns, intricate detail, symmetry, harmony, and balance in their designs to an astonishing degree of precision. Decorative elements for the buildings tended to be built into the structure itself, making great use of fluting, frescoes, inlays, and embossing.
In Dap Heqiē̼àvdè vermin leave small tokens in payment for food taken.
The Murder of Crows near Dap Heqiē̼àvdè are known to be a mutant strain of the creature.
Dap Heqiē̼àvdè's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves embarking on a group pilgrimage to channel Summoning energies of tier 2 via singing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 162
Farmers: 244
Farm Laborer: 424
Hunters: 251
Milk Maids: 201
Ranchers: 105
Ranch Hands: 233
Shepherds: 191
Farmland: 328054 m2
Cattle and Similar Creatures: 20150
Poultry: 241809
Swine: 16120
Sheep: 806
Goats: 161
Horses, Mounts, and Beasts of Burden: 8060
Craftsmen
Arms and Toolmakers: 155
Blacksmiths: 183
Bookbinders: 104
Buckle-makers: 107
Cabinetmakers: 191
Candlemakers: 277
Carpenters: 255
Clothmakers: 237
Coach and Harness Makers: 85
Coopers: 212
Copper, Brass, Tin, Zinc, and Lead Workers: 121
Copyists: 77
Cutlers: 68
Fabricworkers: 187
Farrier: 460
Furriers: 52
Glassworkers: 277
Gunsmiths: 166
Harness-Makers: 76
Hatters: 153
Hosiery Workers: 56
Jewelers: 90
Leatherwrights: 201
Locksmiths: 79
Matchstick makers: 132
Musical Instrument Makers: 115
Painters, Structures and Fixtures: 103
Paper Workers: 116
Plasterers: 113
Pursemakers: 130
Roofers: 83
Ropemakers: 83
Rugmakers: 76
Saddlers: 152
Scabbardmakers: 173
Scalemakers: 86
Scientific, Surgical, and Optical Instrument Makers: 51
Sculptors, Structures and Fixtures: 75
Shoemakers: 76
Soap and Tallow Workers: 328
Tailors: 413
Tanners: 99
Upholsterers: 122
Watchmakers: 108
Weavers: 230
Whitesmiths: 64
Merchants
Adventuring Goods Retellers: 55
Arcana Sellers: 57
Beer-Sellers: 107
Booksellers: 127
Butchers: 217
Chandlers: 206
Chicken Butchers: 214
Entrepreneurs: 82
Fine Clothiers: 201
Fishmongers: 217
Florists: 50
Potion Sellers: 138
Resellers: 366
Spice Merchants: 111
Wine-sellers: 161
Wheelwright: 122
Woodsellers: 77
Service workers
Bakers: 447
Barbers: 413
Coachmen: 113
Cooks: 322
Doctors: 185
Gamekeepers: 125
Grooms: 71
Hairdressers: 310
Healers: 220
Housekeepers: 260
Housemaids: 503
House Stewards: 260
Inns: 76
Laundry maids: 141
Maidservants: 277
Nursery Maids: 136
Pastrycooks: 277
Restaurateur: 298
Tavern Keepers: 366
Specialized Laborer
Ashworkers: 112
Bleachers: 76
Chemical Workers: 46
Coal Heavers: 158
In-Town Couriers: 191
Long Haul Couriers: 179
Dockyard Workers: 171
Gas Workers: 39
Hay Merchants: 66
Leech Collectors: 214
Millers: 191
Miners: 191
Oilmen and Polishers: 124
Postmen: 183
Pure Finder: 98
Skinners: 260
Sugar Refiners: 46
Tosher: 130
Warehousemen: 277
Watercarriers: 166
Watermen, Bargemen, etc.: 217
Skilled Laborers
Accountants: 101
Alchemist: 128
Clerk: 155
Dentists: 81
Educators: 240
Engineers: 120
Gardeners: 83
Mages: 59
Plumbers: 89
Pharmacist: 94
Professors: 34
Scientists: 60
Wizards: 34
Civil Servants
Adventurers: 78
Bankers: 114
Civil Clerks: 191
Civic Iudex: 94
Consultants: 53
Exorcist: 183
Fixers: 99
Kami Clerk: 159
Landlords: 153
Lawyers: 100
Legend Keepers: 136
Militia Officers: 806
Monks, Monastic: 244
Monks, Civic: 268
Historian, Oral: 183
Historian, Textual: 91
Policemen, Sheriffs, etc.: 179
Priests: 403
Rangers: 104
Rat Catchers: 126
Scholars: 127
Spiritualist: 143
Slayers: 46
Storytellers: 328
Military Officers: 277
Cottage Industries
Brewers: 244
Comfort Services: 298
Enchanters: 90
Herbalists: 88
Jaminators: 244
Needleworkers: 268
Potters: 130
Preserve Makers: 217
Quilters: 110
Seamsters: 403
Spinners: 277
Tinker: 91
Weaver: 212
Artists
Actors: 85
Architects: 32
Bards: 122
Costumers: 48
Dancers: 94
Drafters: 52
Engravers: 65
Fine Furniture Carpenters: 40
Glaziers: 84
Inlayers: 80
Musicians: 230
Painters, Art: 42
Playwrights: 85
Sculptors, Art: 69
Wood Carvers: 310
Writers: 277
Produce Industries
Butter Churners: 268
Canners: 251
Cheesmakers: 310
Ice Merchants: 36
Millers: 171
Picklers: 138
Smokers: 97
Stockmakers: 93
Tobacconists: 127
Tallowmakers: 191
30921 of Dap Heqiē̼àvdè's population work within a Foundational Occupation.
1649 work in Agriculture
6797 work as Craftsmen
2508 work as Merchants
4800 work as Service Workers
3135 work as General Laborers
1278 work as Skilled Laborers
4685 work as Civil Servants
2672 work in Cottage Industries
1715 work as Artists
1682 work in Produce Industries
48070 of Dap Heqiē̼àvdè's population do not work in a formal occupation, but do contribute to the local economy. 1612 (2%) are noncontributers.
Points of Interest
Dap Heqiē̼àvdè is accessed from a nearby river via an intricate series of locks.
POI
History
In time immemorial, reportedly some time during the early 2nd century, Dap Heqiē̼àvdè was attacked by savage tribes living nearby Dap Heqiē̼àvdè. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Dap Heqiē̼àvdè lost 289 people, 258 livestock, and 67 buildings. The conflict ended after roughly 61, when members of Dap Heqiē̼àvdè's militia enacted an operation to extract assets from a port under siege by the enemy. The operation was complicated by aggravated civilians, who cause problems for the militia for a host of reasons. The conflict ended with an assault and siege on the port, which ended in victory for Dap Heqiē̼àvdè's forces. The war is remembered in legend by Dap Heqiē̼àvdè's bards, historians, and legend keepers.